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Research [clear filter]
Friday, May 19
 

9:15am EDT

Practical Accessibility: Advice From the Front Lines
Accessibility evaluation and design can be daunting, even for those who believe that designing for inclusion is a moral and legal imperative.

The practical steps to ensure product and service accessibility can appear complicated. There are formal and informal sets of accessibility guidelines which require interpretation to apply. Technologies evolve, bringing both better assistive technology support and more opportunities to break existing solutions.

Moreover, key issues are emotionally loaded as advocates fight for human rights, designers strive to innovate, and corporations seek to maximize profits and avoid litigation. The demand for accessibility support accelerates globally as individuals shift into their elder years in unprecedented numbers.

The bottom line, however, is that Accessibility design and evaluation needn’t be difficult or confusing. Processes can be learned, guidelines can be clarified, and ultimately Accessibility is simply part of UX. This panel will provide a reality check on the current state of accessibility, offer advice from experts regarding setting reasonable expectations and sharing practical advice for success.

We will base the discussion on real-world scenarios to allow us to frame and explore a number of critical topics. For example:
How to interpret accessibility guidelines, especially for new technologies
  • Effective accessibility evaluation techniques
  • APIs and better developer tools for automating aspects of accessibility
  • Coping with legal realities and the threat of lawsuits
  • Forthcoming changes in ADA and “Section 508” federal standards 
  • Collaborating with designers, advocates, thought leaders, and other internal business stakeholders
Bring your own stories and questions as our panel of experts share their experiences and debate the most effective ways to make great accessible products and services.

Speakers
avatar for Chris Hass

Chris Hass

Sr. VP of Experience Design, Mad*Pow
Chris is the SVP of Experience Design at Mad*PowChris brings thirteen years of experience in human factors research, user interface design and accessibility in the development of innovative user experience products and programs to Mad*Pow. Chris has unique expertise conducting human... Read More →
avatar for Mike Ryan

Mike Ryan

User Research Director, Liberty Mutual Insurance
Mike is a User Research Director at Liberty Mutual Insurance. He performs qualitative research to discover insights that inform direct sales UX and strategy. Mike has been working in user experience since 1995 for companies including Thomson Reuters, Trend Micro, HP, Staples, Welch’s... Read More →
avatar for Katherine Wahl

Katherine Wahl

Senior Accessibility & Usability Consultant, MIT and Northeastern University


Friday May 19, 2017 9:15am - 10:00am EDT
5-Backbay C/D

9:15am EDT

Usability Validation Testing of Medical Devices and Software
The U.S. FDA and international regulatory bodies require usability testing of medical devices, products, software, and systems as part of their overall validation. Manufacturers must demonstrate that all potential use-related hazards have been identified, prioritized, and mitigated. The method for demonstrating this is human factors/usability engineering (HF/UE) validation testing. However, the way we conduct these studies is in many ways different from the way we conduct studies of non-medical products and systems.

This topic is relevant to the Boston UX community given the convergence of consumer and medical devices, as well as the rise of wearable technologies and the apps that interact with them. This presentation will cover the key aspects of HF/UE validation (a.k.a. ‘summative’) testing and what the FDA expects in the final HF/UE summary report.

Importantly, this session will consist of half presentation and half Q&A, with the audience driving the discussion toward current issues, questions, and challenges that are relevant to them.

Speakers
avatar for Beth Loring

Beth Loring

Principal, Loring Human Factors, LLC
I've been part of the Boston UXPA scene for a long time. My mentor, Joe Dumas, encouraged me to attend a Greater Boston SIGCHI meeting in the late 80's, and I eventually became chairperson. My 5+ years as Director of the Bentley Design and Usability Center (now UXD Center) gave me... Read More →


Friday May 19, 2017 9:15am - 10:00am EDT
2-Backbay A/B

10:15am EDT

Are You Incorporating Metrics Into Your Journey Maps? Well You Should Be.
Journey maps are not a new concept. Traditionally, researchers use qualitative insights to tell the story of a customer’s journey to inform design. However, this approach doesn’t always give visibility into the entire picture. That’s where quantitative data comes in.

Analytics and metrics can easily be integrated into the traditional journey map structure, providing additional insight into customer behavior and business impact. By matching the right data with each touchpoint, we can better understand the gravity of pain points, the business impact of new opportunities and how a customer’s experience impacts their overall satisfaction.

Speakers
RC

Riley Conrath

Lead UX Researcher, Effective
avatar for Jackie Denmark

Jackie Denmark

Lead UX Architect & Data Strategist, Effective
Jackie leads a variety of client engagements where she helps marry experience design principles with user behavior data to help inform her teams' creative solutions. Her passion is in coaching designers in applying data discovery techniques to their workflows and implementing actionable... Read More →


Friday May 19, 2017 10:15am - 11:00am EDT
5-Backbay C/D

10:15am EDT

You Can Have It Both Ways: Fast and Unbiased Usability Research
Do you dream of a future when computers have truly replaced humans, and research analysis is almost instantaneous? Reality check: it’s not going to happen. Turning all that data into information will always require some difficult thinking – by a real human. But rapid research means less time for analysis, and hastily drawn conclusions are more prone to bias. How do we address the need for speed demanded of us while retaining confidence in our findings?

In this presentation, I’ll share tips for increasing the efficiency of our research without sacrificing quality. We’ll start with a toolbox of usability measures that make planning a study faster and easier. We’ll talk about designing data collection systems that facilitate analysis, and reduce the time spent reading through notes or re-watching videos. Finally, we’ll let computers save us time by doing the math, exposing hidden patterns, and rendering beautiful visualizations.

Speakers
avatar for Eva Kaniasty

Eva Kaniasty

UX Consultant, Red Pill UX


Friday May 19, 2017 10:15am - 11:00am EDT
2-Backbay A/B

11:15am EDT

10-Minute Talks Part 1
Three 10-Minute Talks:

  • Starting and Running a Customer Design Advisory Board by Mary Beth Raven: A customer design advisory board is a group of customers/users who agree to provide early feedback on your UX designs.  This talk explains the benefits of forming a board compared to other customer groups like user groups or beta testers. It covers how to recruit participants, level of commitment to ask for from your partners, how to get past legal and confidentiality hurdles, and types of feedback sessions to organize. It also provides some techniques for running and maintaining such a program. 
  • Featherweight Design Sprint: How to tame a feature-sized problem in 4 hours by Nathalie Baudrand: Not inventing a new product, but have a small tricky problem that needs to be solved? Me too! Rather than spending 5 days or even 8 full hours in a design sprint, as recommended by the books Sprint and Design Sprint, it is possible to rework the design sprint model to accommodate a smaller problem in 4 short meetings and still get the benefits and outcomes of a full design sprint without the cost. In this short talk, I’ll talk about how to run an abbreviated design sprint that takes only ~4 hours of stakeholder time to get to the outcomes you need and move your design forward. 
  • Extraordinary Connections: 5 Ways To Leverage Relationships To Build Better User Research by Kristen Arakelian: Kristen Arakelian of EBSCO Information Services will share her 5 top tips for leveraging relationships to curate high-quality samples. She will share tips on which social media sites are worth investing time in to find recruits, and how her work to “understand the ask” led EBSCO Information Services to new understanding of their users, higher study pickup rates, and better-curated participant samples. Kristen will also provide insight about how to recruit for confidential studies, and disclose the key to finding your own “secret weapon” when it comes to recruiting for your own institution’s studies. Information and tips about how to recruit participants for accessibility testing will also be shared.  

Moderators
avatar for Chris Hass

Chris Hass

Sr. VP of Experience Design, Mad*Pow
Chris is the SVP of Experience Design at Mad*PowChris brings thirteen years of experience in human factors research, user interface design and accessibility in the development of innovative user experience products and programs to Mad*Pow. Chris has unique expertise conducting human... Read More →

Speakers
avatar for Kristen Arakelian

Kristen Arakelian

Recruiting Coordinator, EBSCO Information Services
I am the User Research Recruiter for our team. I handle outreach to customers/users about participation in studies.
NB

Nathalie Baudrand

Senior UX Designer, Covetrus


Friday May 19, 2017 11:15am - 12:00pm EDT
5-Backbay C/D

11:15am EDT

Questioning Picture-in-Picture: Why Showing the Participant May Not Be Such a Great Idea After All

For as long as I’ve been doing usability testing, it’s been generally assumed that displaying video of the participant to the observers--usually in a small picture-in-picture window--is a good thing. This participant picture-in-picture (PPIP) video theoretically increases observer empathy and helps convince even the most stubborn executive that their product makes users miserable. And as generating PPIP became easier--thanks to ubiquitous webcams and slick screen sharing software--it’s become more or less standard practice.


But after years of teaching people how to do usability testing, I’ve come to feel that showing observers the participant's face may not necessarily be a good thing. In fact, I think it's often an unnecessary and detrimental distraction.

In the past when I’ve expressed this opinion I’ve always prefaced it by saying “I know I may be wrong about this, because I seem to be the only person who feels this way.”

But when I started telling some friends that I was thinking of doing this presentation, I was surprised to find that some people in the field whose opinions I respect the most felt exactly the same way I did. As one of them said,

“My own main issue about showing the participant is that for me it really takes away from being able to concentrate on the interface and what the user is DOING and SAYING in relation to it. It’s hard to keep concentrating on this anyway and easy to get distracted, so why furnish a distraction that is NOT the main concern of the test?”

In this session, I’m going to try to make the case for not showing PPIP video to people overserving your usability tests.

As always, you can make up your own mind when we’re done.

Speakers
avatar for Steve Krug

Steve Krug

Lead Author, Advanced Common Sense
Me? Well, I've been a usability consultant for 30 years, and have enjoyed teaching usability testing to hundreds of people in person.But most people know me from my first book Don't Make Me Think, which seems to have become everyone's introduction to UX (over 600,000 served, as McDonald's... Read More →


Friday May 19, 2017 11:15am - 12:00pm EDT
2-Backbay A/B

1:00pm EDT

Best Check Yourself! Dealing With Cognitive Biases in User Research
You spend hours arranging, conducting and analyzing research sessions; how do you get the most insightful results from them? To be great user researchers, we need to avoid falling into mental traps that constrain our thinking and keep us from finding the most useful insights in our research.

Drawing on my background in cognitive psychology and my time as a user experience researcher, I’ll:
  • lay out several “cognitive biases” that user experience researchers should note as they plan, conduct and analyze research
  • detail strategies for countering those biases
  • and present several case studies about places where researchers have fallen into (and successfully avoided cognitive biases)

Participants will walk away both with a better understanding of our biases and a few simple tactics for avoiding them at each phase of the research process.

Speakers
avatar for Colin MacArthur

Colin MacArthur

User Experience Researcher, 18F, U.S. General Services Administration
Colin MacArthur is a user experience researcher at 18F, an office within the General Services Administration that brings human centered design practices to U.S. government agencies. He combines background in psychology and experience as a UX researcher to identify ways organizations... Read More →


Friday May 19, 2017 1:00pm - 1:45pm EDT
2-Backbay A/B

1:00pm EDT

Experimenting with New Research Techniques

As we collectively advance the field of UX research, 3 UX researchers present research techniques they have been tinkering with. Heather Wright Karlson is interested in the reactions of users at the conclusion of evaluation sessions when they reveal their feelings about their overall experience. Heather will share her emoji method to collect information about users’ emotions and engagement. Melanie St.James found inspiration in Journey Maps, typically used to summarize research. Turning the artifact on its head, Melanie used a journey map structure to conduct foundational research.  Erin Freeburger shares an alternative to a “shop along” where users interact with the FocusVision app “Revelation”, allowing the remote moderator to direct and respond as necessary.


Speakers
avatar for Erin Freeburger

Erin Freeburger

Director, UX Research, Akamai Technologies
I lead a team of UX Researchers who create solutions to real problems through research, design thinking, collaboration, and innovation. I am proud that our research and insights have made a difference in the lives of millions of people around the world—and even helped save lives—by... Read More →
avatar for Melanie St James

Melanie St James

Chief Experience Officer, The Co8 Group
Melanie is a forward-thinking customer experience leader with a business strategy and product management mindset. Her ability to help teams integrate Service Design, User Experience, Agile, OKRs and Design Thinking allows for the rapid alignment of customer and business needs while... Read More →
avatar for Heather Wright Karlson

Heather Wright Karlson

UX Researcher and Experience Designer
The world is full of things that can be improved. Designing and improving experiences is what I enjoy the most! 


Friday May 19, 2017 1:00pm - 1:45pm EDT
5-Backbay C/D

2:00pm EDT

Techniques to Ease Non-Researchers into Raw Data Analysis
As researchers, we sometimes take for granted that studying human behavior can be elusive to non-research stakeholders. Ambiguous, subjective, and difficult to interpret into insights, human-centered data requires expertise and practice to analyze meaningfully. While researchers are equipped to manage the ethereal process of raw data analysis, it can be difficult for non-researchers to understand.

A challenge many researchers face is describing the validity of their findings. Because human-centered data is more likely to originate from anecdotes, behaviors, and emotions, the steps it takes to translate them into findings is more of an art than a science. Hermeneutics, the interpretive processes of understanding, require significant study and appreciation to be executed properly. What many non-research stakeholders struggle to internalize is how to consider these unmeasurable processes of knowing.

The presenters will talk about a 5-step approach they use to introduce clients to human-centered data, and how they usher clients through the analysis process. Attendees will learn how and when to introduce non-research stakeholders into the broader research discussion, and how to directly engage with them at the point of crafting themes and insights.

Speakers
avatar for Meena Kothandaraman

Meena Kothandaraman

Customer Experience Strategist, Twig + Fish
With nearly 30 years of experience, Meena has consulted to emphasize the strategic value, positioning and practice of qualitative research in the design of product, space and service. Her experience spans multiple verticals, with companies who believe in the value of leveraging qualitative... Read More →
avatar for Zarla Ludin

Zarla Ludin

experience researcher, twig+fish research practice
Bringing an anthropological perspective to every project, Zarla is passionate about helping people build stronger connections with each other. Zarla's expertise lies in her ability to help people reveal, reflect, and describe the parts of life everyone takes for granted. Zarla has... Read More →


Friday May 19, 2017 2:00pm - 2:45pm EDT
2-Backbay A/B

3:15pm EDT

10-Minute Talks Part 2
Three 10-Minute Talks:
  • 3 Secrets of Accessibility by Calvin Arterberry & Sunish Gupta: Despite recent advances in electronics and mobile technology, independent living by seniors And people with disabilities have become very frustrating and sometimes Impossible due to inaccessibility of many modern interfaces, for example in thermostats, appliances and smart wrist bands.

  • Push It Real Good: Pushing Our Team and Design With 3D Touch by Paul Sisler: This presentation tells the story of our design journey with 3D Touch and offers guidance for teams who want to take advantage of 3D Touch in their mobile apps. 3D Touch measures the level of pressure one applies when pressing an iPhone screen, and allows for a different response depending on how hard one presses. Apple offers some guidance for using 3D Touch in their iOS Human Interface Guidelines, but 3D Touch is still new (released with iPhone 6S in October 2015). Teams aren’t sure what to implement, and users aren’t sure what to expect. We’ll introduce 3D Touch, talk about designs we considered for improving our app, share observations from a study we ran, and offer guidelines for using 3D Touch in your mobile app.

  • The UX of Virtual Reality: A Practical Guide to Immersive Experience Design by Jon Ericson: The field of user experience is rapidly expanding to encompass new ways of interacting with people, data, and things. With companies like Facebook, Microsoft, Samsung, and Google leading the way, experiences per se are becoming products in their own right, and the cost of high quality virtual reality (VR) technologies and experiences has plummeted. The result? VR is being incorporated into the design process across many industries, and is altering not only the UX field, but the technological, economic, and social landscape of our world. This talk introduces fundamental design principles for VR. While many principles for designing 2D experiences still apply, new principles are needed when designing immersive 3D experiences. As with 2D interfaces, relatively minor UX blunders merely interrupt “flow” or lead to confusion. For example, a prominent app for Google Cardboard forces users to temporarily remove and rotate the headset in order to navigate between environments, thereby breaking the immersion. But because VR is so much more immersive than other mediums, more serious UX blunders or unethical design decisions can potentially lead to psychological distress, fatigue, nausea, pain, or physical injury. In order to design high-quality, effective, safe and ethical VR experiences, UX practitioners need to account for the subtleties of human sensory systems and perceptual processes. This talk provides an overview of virtual reality, and then outlines a variety of practical UX design principles and application areas for this emerging technology. Topics covered include visual perception, affordances, ergonomics, depth and motion cues, and designing for wayfinding. Practitioners will leave with fresh ideas for applying the unique advantages of this 3D medium to their existing 2D design processes. Audience members will also be directed to helpful resources including software tools, and low-cost VR solutions.

Moderators
avatar for Chris Hass

Chris Hass

Sr. VP of Experience Design, Mad*Pow
Chris is the SVP of Experience Design at Mad*PowChris brings thirteen years of experience in human factors research, user interface design and accessibility in the development of innovative user experience products and programs to Mad*Pow. Chris has unique expertise conducting human... Read More →

Speakers
avatar for Jonathan Ericson

Jonathan Ericson

Assistant Professor, Bentley University
Jon Ericson uses virtual reality (VR), motion tracking, and eye tracking technologies to study human-computer interaction and experience design. The theme of his interdisciplinary work is applying cognitive science to solving complex design problems. As a designer and consultant... Read More →
avatar for Paul Sisler

Paul Sisler

User Experience Researcher, Fidelity Investments
Did I grow up with Mattel Football, Pong, and Space Invaders? Yep. I've loved and lived digital since I could beg my parents for an Atari. I'm interested in digital consumer products and how they fit in our everyday lives. Today, I'm a UX Researcher working with mobile and emerging... Read More →


Friday May 19, 2017 3:15pm - 4:00pm EDT
5-Backbay C/D

3:15pm EDT

Using Frameworks to Manage Ethnographic Data
Those who attend this talk will learn how to use frameworks effectively at all phases of a study that uses ethnographic methods. Managing huge amounts of qualitative data requires a reapplication of techniques we already use as UX researchers. This talk uses examples from a 2-year ethnographic study to make concrete the ways frameworks can help bring user stories to the forefront, without sacrificing the objectives or richness of data.

Speakers
avatar for Hilary Whitehead

Hilary Whitehead

Senior UX Researcher, GfK Custom Research
Hilary Whitehead is a Senior Lead UX Researcher at GfK Custom Research, a market research consultancy. She has broad experience leading projects of all sizes across industries, employing standard UX methods, as well as ethnographic methods. Her MA from University of Chicago is... Read More →


Friday May 19, 2017 3:15pm - 4:00pm EDT
2-Backbay A/B

4:15pm EDT

Make it Fast: Delivering UX Research to Agile Teams
One of the biggest challenges facing UX designers working with agile teams is providing user research in a quick, effective way. Design sprints take less time than in the past and development makes it difficult to slip user feedback into the mix. Traditional research takes time to design, set up, recruit for, run and analyze. Since that could span several sprints, “traditional” research simply doesn’t work in today’s rapid pace development, and the user experience suffers. Many organizations are tackling this challenge.

We’ve brought together 4 panelists who are using methods to address the issue of rapid UX research. Panelists come from both in-house teams and agencies. We’ll share our approaches and offer practical advice about how to do it, why it works and what could be improved. We’ll cover both unmoderated tests and more traditional moderated tests. You’ll learn some new approaches and get a chance to ask questions or share your own experiences.

Speakers
avatar for Sarah Bloomer

Sarah Bloomer

SVP, User Experience, GfK
Sarah has spent decades designing interactive systems, doing design research and working with UX teams. She believes collaboration is key: to help product teams find the right strategy, discover knowledge about their users and apply that knowledge to interaction design. A regular... Read More →
avatar for Chris Chiusano

Chris Chiusano

Senior Manager, Experience Design, athenahealth
Chris Chiusano is a Senior Manager of User Experience at athenahealth helping create and refine new and existing experiences. Previously, he was a User Experience Manager at Autodesk shapeing the future of architecture, engineering, and construction software. Chris has built his... Read More →
avatar for Jennifer Fabrizi

Jennifer Fabrizi

Experience Design Consultant, Slalom LLC
Jennifer Fabrizi is an Experience Design Consultant with more than 15 years of experience including design team leadership, usability, user research, collaborative concept sketching, interaction design, and innovation. As an innovation catalyst, she makes mind-spaces in which co-creation... Read More →
avatar for Jen McGinn

Jen McGinn

Director of Cloud Management Product Design, VMware
Jen McGinn just started a new role leading a 45-person product design organization for the Cloud Management business unit of VMware. She is on two panels at this year's conference - one on the state of Agile UX and another debating the benefits of high-fidelity design (on the side... Read More →
avatar for LUIS VALENCIA

LUIS VALENCIA

UX Specialist, GfK UX
Luis Valencia is a User Experience Specialist at GfK with over 5 years of experience in the ecommerce realm. He possesses a unique perspective and experience conducting research across a variety of platforms and industries. Luis currently consults with pharmaceutical, professional... Read More →


Friday May 19, 2017 4:15pm - 5:00pm EDT
5-Backbay C/D

4:15pm EDT

UX Design for Vets
PTSD is a growing concern for Veterans and their families. About 1 in 5 Iraq and Afghanistan Veterans has PTSD or depression. This creates an ongoing need for clear, easy-to-use PTSD information and support. The VA is interested in improving their PTSD website to better meet the needs of their target audiences, particularly Veterans who have PTSD or are concerned they may have it.

To inform an upcoming redesign, the National Center for PTSD (NCPTSD) worked with [Company] to conduct extensive formative and usability research with Veterans with PTSD, their family and friends, and clinicians who treat PTSD.

In this session, we’ll talk about our research process from beginning to end, highlighting the voices of Veterans and their families. We’ll share lessons learned and address the knowledge gained from our human-centered design process.

Speakers
avatar for Sandy Hilfiker

Sandy Hilfiker

Chief Experience Officer, CommunicateHealth Inc.
Sandy Williams Hilfiker is a Principal at CommunicateHealth Inc., a health education and communication firm specializing in improving health literacy through user-centered design, audience research, and content development. She is a leading expert in the design and development... Read More →


Friday May 19, 2017 4:15pm - 5:00pm EDT
2-Backbay A/B
 


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